As MMOs go, Blade & Soul ultimately feels like a lightweight experience.Īctually, Blade and Soul - like so many recent MMOs - consists of an essentially single player campaign that prepares the player for PvP arenas at level 45. An enjoyable and skill-heavy combat system is unfortunately wedded to an uninspired and ultimately repetitive campaign. Launched in Asia in 2012, NCSoft’s MMORPG Blade & Soul has been released in the West and while it’s a polished and attractive game that makes a good initial impression, a more extended stay in its anime and martial arts-inspired world reveals some issues that impact its staying power.
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